Hey monster, thanks for the info - I actually managed to get my own 'stdout' going using dotnet sockets, some of the code for which i found here: http://techarttiki.blogspot.ch/2009/12/maxscript-dotnet-sockets-with-python.html It works really well, especially with lots of output; I used to do what you suggest, but I had to…
Hey all. By default, Photoshop is setup by Brush Mode for all brushes. Is there a way to keep different brush modes for specified brushes? Brush 1 - Brush Brush 2 - Mixer Brush Brush 3 - Mixer Brush Brush 4 - Brush ... I have Googled this and posted elsewhere, figured I'd post here too. Would appreciate any help, even if…
With all of the polycount Dota2 entries I can't find the discussion thread for Dota 2, so sorry for the duplicate. Check out the Halloween Diretide Mode. You have to feed Roshan candy. Looks soo cool! More Valve awesomeness. You can see the game at 5:30 mark. [ame="…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
I just use particle hair, convert ti to cards with hair tool addon, then sculpt the cards further. works ok, but never quite perfect Blenders new hair oprions are pretty good too ie geometry nodes, but I am not keen to switch over completely yet hair tools addon has its own shader with a nice anisotropic look
I was wondering if there are nodes in ue4 material editor that are similar to Photoshop like the levels and curves where u can edit these nodes and it affects the textures in viewport?
Hello! Had a quick question! So Been doing 3D modeling(in Maya) lately and wanted to take the next step(creating hi-res models). I took a look at Zbrush and found it a tad expensive and was thinking of purchasing Zbrush Core. I know some features are missing, but I am OK with the limitations(no UV, no Textures, etc). My…
I don’t think it comes in 24gb, just 16gb. Which should be plenty for 3d art and modeling. It’s sometimes nice to have some kind of constraint rather than like unlimited resources so that you know that what you’re building is also optimized as well.