Yeah same here, Ive pretty much tried everything I can think of, disabling Anti Virus on startup, running in safe mode etc but no luck. Ive followed each step on the wiki related to this and I can safely say it has nothing to do with user permissions or anything like that. My rigs pretty much identical to yours :) except I…
Farcry 4 PC doesn't run that well for me. In the prologue mission I was getting between 30 and 20 on high, dropped the graphics settings to all low/off (textures on high), got 40-30 in the prologue mission. In the open world I get between 50-30 on low/off with textures on high, and then in the village, i get 30-mid 20s on…
Your cover letter feels very long winded, its not very snappy. You really want someone to breeze over it and absorb key points. I'm not sure if my cover letter is any good, but hopefully it illustrates what I mean. This obviously doesn't include the last paragraphs which are typically employee specifically. Try and break…
You can render it out, just not with the scanline renderer. http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996-2310.htm,topicNumber=d28e449292
Gradients on flat surface aren't really desirable. I think your options are to go with either hard edges or bevels on your low poly. Well actually, depending on where you are going to use your normal map in the end gradients could work. If your game engine interprets the gradients correctly then it could be fine. However,…
While work is a quiet I have been taking part in the polycount "Animtober", take a look at what I am producing in my free time. Any work inquiries please get in touch. https://animationadventures.co.uk/projects/6609950
I was talking about using the GTX 780 or a sli of GTXs just for rendering. EVGA may have a nice warranty, like other builders, but you'll suffer the nuisance and dissapointment of having burned cards and all the whole replacement. We can use CUDA for some renderings, but just that. If you are going to use the gpu almost…
1. The Skin modifier controls what happens with the new vertices, not CAT. To fix this, re-weight the new vertices in Skin. 2. You can "render" the viewport, using the Make Preview tool. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996E.htm Or you can use something like the…