Hey, they're really nice but I think you could push the levels/saturation a bit more, a lot of WoW weapons tend to be really saturated and light to make the details pop more. Cool stuff :)
Hey,if you like it just vote for them.Attachment not found. Attachment not found. Attachment not found. http://steamcommunity.com/sharedfiles/filedetails/?id=277989632 http://steamcommunity.com/sharedfiles/filedetails/?id=278852396
Hello everyone, so just a quick little intro, I studied Game Art at uni and graduated almost 4 years ago, we were taught how to use 3DS Max. After graduating I started to fall into a rut and pretty much a lot of other stuff got in the way and I sadly lost my way with 3D and just didn't have the time and money... So now I…
Jumping on the stylized hand painted texturing train. Had some fun today doing this: About 4 Hours texturing, was a lot of fun and i learnt a lot from it (I've actually redone the blade 3 times before getting anything i was happy with). Concept is from Fristkeeper. I'll have a stab at the staff or the axe tomorrow.…
Didn't think I'd admit too myself, let alone type a public review in the affirmative, related to anything artistically ai driven but in this instance (...grudgingly) those weapons. Although riddled with errors are imho not far off for these neural algorithms in accruing necessary precision to sell an entirely plausible…
WoW weapons have usually a focal point, with some color that "pop", something that catch the eye. Yours is very "monochromatic". But I like the textures and the details though.