Is there a way to snap to mesh so that it conforms to the shape of that mesh? The effect I'm looking for is similar to this. [ame] https://www.youtube.com/watch?v=C9W8CWUZdqw[/ame] Thanks.
Hi everyone. I've created a shader override for maya in vp2 with Zebra Curvature clay reflection line and drafta Analysis to better understand the surface continuity. For anyone want a good 3d model this is a must ot have. https://youtu.be/PwiVDEOUQxI The link on my gumroad on video description on youtube.
Im tryign to have a round section cut out of a cylinder and I was wondering how i could sharpen the edge around it without causing massive deformations!! :poly142: