Hey so I see that this is possible in nDO2 by ticking a box, but how do I keep Photoshop from doing this, for example I have applied bevel/emboss to a brick pattern, but at the edges of my texture it creates a seam. Is there any way around this?
what reference are you using? what kind of rock are you trying to make? i think your previous attempt was more successful. you just need to keep working at it. first step! sketch the lines. get reference, see how rocks are formed, find your shapes. this is where your texture currently sits. i don't think the lines and…
Not sure how accurate, but the AI answer in Google has some steps to try for Painter: https://www.google.com/search?q=export+textures+in+substance+painter+with+the+uv+layout+outlines
So I originally posted my troubles with the glass in my oil lamp remaining opaque. At the time I thought it might have been an issue with my maps or even just the settings I was using. After doing some more troubleshooting I discovered that the refraction map does work at a certain distance away from the mesh I was working…
Hi. I was hoping someone could help me figure this one out. In UE4, I've made a blueprint that sets a dynamic material instance for its mesh component. I want the construction script to run when the blueprint is dragged into the scene or when the blueprint is duplicated so that every instance has different randomization…
In honor of this thread, I'm dusting off an old character I didn't finish. Since it's mostly Hazardous's posts that inspired me I figured a pretty lady would be an appropriate place to start. Suggestions are always encouraged. Be harsh. It'll make me better. Hopefully it's obvious that I've pushed her midsection the…
I think almost all of us started 3d because we wanted to help with some mod or add some custom shit to a game. He's the same. ADVICE TIME. Step 1, get a 3d program. I recommend 3dsmax. Step 2, do all the of the tutorials that come with the program. Step 3, find other tutorials online using google. Step 4, practice.
Ingredients: Autodesk photofly http://labs.autodesk.com/utilities/photo_scene_editor/ camera Maya ZBrush 3dcoat marmoset xnormal I recently experimented with photofly to see how it could fit in to a game asset pipeline. This was a quick test but I came away with quite a few possibilities in my head. Feel free to add your…
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
This is a complicated question but let me take a crack at it. It helps to think of the Skyshop Sky object as another dynamic light in your scene. Objects with lightmaps can still be lit by other lights in the scene; think muzzle flashes, vehicle headlights moving around, etc. All these other lights are added on top of…