Hi all – one issue that's been hindering my workflow on a daily, even hourly, basis is once I have the Maya hotbox set up the way I want (show common menus, show modeling menu set), sub-menus from the hotbox controls will show/hide because I swipe too fast. My questions are... 1) Can I lock the hotbox so nothing changes?…
I usually find myself getting some really odd uneven faces when I trim (dynamic) and polish in zbrush. Is there a way of locking it down to a level, so that all of the faces hit that level and stop? You can see that here, in a blender video. Fingers crossed something can be done similarly in zBrush. [ame="…
It's been a while since I posted here and I decided to showcase my latest piece of work. I got inspired by concept art from Warhammer Online: Age of Reckoning. I started practicing sculpting rocks using only TrimSmoothBorder and eventually got highpoly model with some rocks around it which I used for practicing before…
katzeimsack that looks great, love the water, would love to know how you went about that texture. question though. for art tests when given a concept like the one given here is a good thing to stick to the basic concept of 3 windows, a door, the higher dock, ramp and lower dock while adding secondary props as you see fit?…
My first attempt at sculpting/baking a rock. I need to add rocks/cliff rocks to my foliage level, and I was inspired to start making some by my good buddy I Fought A Bear’s rock thread!! Rock on! hahahaha …... :p Only AO and normal maps at the moment. Oh and… TRIM SMOOTH BORDER BRUSH RULES!!!!
[IMG][/img] 3 variations from no.5 of the second batch :) Ill probably be moving onto the final concept from here, presuming all is a ok with the director haha. Ill give a little explanation on the sketches as they are meant to be rough and not everything is clear. so going from left to right and top to bottom. 1) A…
Small update - I resculpted the rocks a but and rebaked the textures. Also, I updated the rock material by adding a fresnel and detail normal to it. Other changes: I blocked in the horse and cart on the bridge, rearranged some of the rocks and moved some of the foliage around. The railing at the top of the bridge is next.…
Okay so I've decided in the spirit of the Walking Dead Finale, and the release of Survival Instinct, I would have my own go at creating a character from the series. I'm worried that I won't be able to do him great justice, but hopefully you guys can help me do the best I can.... So far, I've been focusing on the face and…
I've been studying Halo 4 as well, its interesting to see how they've achieved at heavy industrial look - with pretty much the same amount of geo as Reach. The integrated pipes in the assets are especially nice touches (Forward unto dawn interiors rocked my socks).
Damn this model still rocks my socks. Maybe I'll take a go at it and do some damage to his armour. make it look nice and dirty. Nice start MoP... BTW, your image you posted seems really fuzzy? That just from the compression of the jpeg?