I've been working professionally as a 3D prop artist for a few years in the mobile game space. I like the work, but my interest has shifted to Character Art. My question is, as I'm building a Character Artist portfolio should I not include my previous prop work in the same portfolio? I worry having both props and…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
I hear in the movie industry, the roles of character art is separated by hi-res sculpter, texture painter, and retopologizer. These really are essentially three very different skillsets and it makes perfect sense to seperate them. Why does the video game industry make one person do all three? Is it moving toward the film…
As with @polycount.com email addresses, Polycount Cottages (the GSI-hosted ad-supported ones, not the .net paid ones) are in the process of being moved/overhauled/shut down. If you want to retain access to your cottage, GSI needs to set you up with a new account on the new servers. As a bonus, you'll also get a new domain…