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DDO show noticeable seam in normal map when applying materials

polycounter lvl 9
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Klo Works polycounter lvl 9
hi, 

I notice strange problem I am not sure if I did it wrong but when I add wood material for my desk model, 
and my desk got symmetrical UV 
it show a noticeable seam line 


 here some image : 



but in substance painter looks fine .





in left substance painter in right DDO


Replies

  • Synaesthesia
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    Synaesthesia polycounter
    Hey, Kio!

    This appears to be related to mirrored UVs. I'm not an expert on this subject, so I've moved this to Technical Talk where this subject has been discussed before. Sorry about the trouble!
  • Klo Works
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    Klo Works polycounter lvl 9
    @Synaesthesia
    ok and thanks, 

    the thing is not about baking stuff.
    it's about adding material like wood and wood got their normal map right. 
    and as you can see in the image it show these seam. 
    not like in substance painter which is fine, so I was wondering is there something I need to do in quixel ?





  • Klo Works
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    Klo Works polycounter lvl 9
    well, when I test it out in unreal engine it was perfect. I don't know why only in unreal was perfect :/
    I found out a lot of topics with similar to my problem , its issue from the mirror.
    better to avoid it when I have hi reflection, mirror or any flat surface.


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