I'll post a picture when I get home, but I thought I'd post this and ask for help first. Basically I use reference images, and then start with a 1x1 plane. I then edge extrude and manipulate vertexes to fit into the rough outline for whatever I'm modelling, adding loops along the way. I can do this fine and well, but the…
I'm learning about the render elements options in 3ds max which can do things like output images with Z depth information or material IDs. Is it possible to extend this functionality in any way? I'm trying to replicate this technique for creating pre-rendered 2.5D game assets with depth and lighting information: [ame="…
I'm jealous of your skills after only 1 year of zbrush and your first character attempt ever. Where did you learn your kung fu? The last run of wrinkles looks a lot better by the way! You can lightly run the pinch brush over the tops of the folds, and even on the back side of the mesh to get the valleys. A lot of times…
As requested, tree wires and assorted plants: My process for making the trees? Z-spheres! 1- Made a Z-sphere skeleton 2- Made an adaptive skin out of the skeleton 3- Sculpt that skin 4- Export the lowest subdivision level into Max, unwrap the shit out of it 5- Threw the low poly from Max and the high poly from ZBrush into…
similar to the tangent stuff, you could encode per vertex a "mirror axis" to make object space maps that are mirrored. Though I am unsure if this has been done before. the artefact thing is indeed true, mostly you have XY from -1 to 1, just like objspace, but Z normally is 0 to 1 however I also think most software you use…
Behold, ye counters of polygons... CrazyBump Beta 8! <font class="small">Code:</font><hr /><pre> -Undo & Redo, with infinite levels -New preview shapes -Refresh/Reload your source texture -Preview remembers your settings -Lots of bug fixes -Mailing list signup totally works now! I promise! -Hotkeys: P: toggle preview M:…
Long story short, I'm trying to key the rotation of a point helper. I am trying to have it spin around it's local z axis while it's tilted with an angle in x and/or y axis. Everything looks fine when I manually rotate things around, but when I play back, it will keep spinning in world z axis. I even tried to use track view…
Hi. Though I'm not a newbie in 3d max, but yesterday i tried to animate a character for the very first time. I used .bip files in motion mixer. All the char has to do is simple run then jump. But i need him to run from a hill. And i just can't get him animated on the z axis. I tried to google tutorials and max's help, ut…
Whew, I fixed it.. My grid was way too big. like 2048 units wide and lines every 256 units (meters). Going to Settings and making Y or Z up did nothing because my grid was too big.. (?) My fix-- -Make grid smaller (I did 256 meters wide, lines every 16 meters). -Go to windows > settings/preferences > preferences > settings…
Justo: So, The easiest fix is to take the glow shader that you have now, and add a "ZTest Always" flag to it. That flag should be added right below the "Blend" line in the shader. This will make the glow ignore the ground's Z sort value, and draw on top of everything. Now, it's entirely possible that this isn't what you…