My updated and (likely) final scene composition after taking feedback into consideration. I added some placeholder vines and grass cards for some minor foliage. I plan to use vertex painting for moss in the texture stage.
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge.If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references from…
Update on my FPS project: - Added base locomotion system, mixed it with procedural animations for sway, delay, crouch and jump. - First person body + animations + logic - Added run - Added stamina system - Dash - Added some sounds Your browser does not support HTML5 video! https://i.imgur.com/02J7nF4.gifv
Hello, I'm currently looking for someone who has knowledge in PMXEditor and MMD to commission a model I need of a character named "Camellya" from Wuthering Waves. The currently largely available one does not obey MMD's cell shaded light and the other is a PSK, and I don't know how to give it facial expressions or textures…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
Here are some updates shots of my environment. The foliage on the outside of the town and grass on the inside are both kind of placeholders for now, I'm currently working on Set Dressing the Interior. There will be more updates soon. There are a lot more Screenshots iv taken but I feel It would be overflooding this thread…
Hi, Great job—this thread keeps getting better every time I check in. I’d suggest updating your first post to feature your latest image right at the top. For your shots, you might want to refine the composition a bit. Try positioning the camera lower and angling it upward toward the Spider Robot to give it a more imposing…
Nice work, can definitely see overall improvement, particularly since opening this wip back in 2022 and not because I typically dig anything related to Cyberpunk but yeah latest update imho certainly has that vibe + bit of FFSW as well so keep at it. Happy New Year :+1:
Thank You for all the Kind Feedbacks!! ★ Here are the latest updates. The images don’t fully show the FX, but all effects are clearly visible in the rendered video. ★ Close-ups (Different mode Lighting) Thank you for checking out my progress. I really appreciate all the kind feedbacks. I will try to improve more and…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…