Hey, I'm pretty new to max but my translation tools are locked up pretty much. Like every time i try to rotate it only allows me to rotate on one axis and the usual gizmos the pop up aren't there. Just that grey and red axis like you see in the middle of this picture of a plane. Anybody know how to fix this?
Houdini Engine. There is a upcoming version for UE4. You could use the same tool in Maya/Unity/UE4 to fracture your stuff. Just create tool in Houdini, package it as a Houdini Digital Asset and reuse/tweak in any of those programs without going back to Houdini.
Hey guys, I'm using the grass tool to proceduraly generate grass,rock and other meshes on my landscape according to the material Im painting. Do you know a way to make a layer that could mask the generated meshes without changing the texture already on the ground ? Thanks !
Hi, I have recorded to GIF the issue. When grabbing green square of transformation tool, I would expect moving the object in two axis. As you can see, that is not the case unfortunately. Thank you for any clues to find the source of this issue.
Not sure if this one has been asked before, but is there a way to disable the "click drag on next edge..." text when using the split polygon tool. Its getting in the way more than usual at the minute and google hasn't come up with anything yet...
Hi everyone ive been neglecting the scene for a while, and now im in need of a tool to retopologize some highpoly props for a proto what would be my best choice as of now?
Does anybody know a good set of photoshp tools that would use an advantage of new CC smart object links and layer compositions? A script that could switch linked smart objects to certain composition: diffuse. normal, etc So each smart object could have all necessary channels easily available from its origin? Turning…
Ok well not sure if I can post this here or not, but I've added a new tool to my digital art toolbox. I've finally gotten myself a Wacom tablet. Purchased an Intuos3 6" x 8" tablet this afternoon. Can't wait for it to arrive, so that I can start doing some digital sketching, and painting. Anyway exciting news for me!…
This is one of my most recent models which I made for "Space Engineers" game. Did concept art, modeling and PBR texturing of this hand tool. Used Quixel Suite for base material block out, and then did some manual work also. Used Zbrush for highpoly detailing and xnormal for baking it all to lowpoly. Already available in…
I'm not sure what else to call this feature, but I'd love some help in getting it back. Since I started using max I've had a cut tool that would present me with a dotted line from my initial click, to where my cursor is before I click a second time and finalize the cut. I have seen behavior in some people's videos that…