I would try to grab a 240/256 Gbyte SSD. A friend of mine thought he would be ok with 120 Gbyte, now he regrets his decision because the SSD is full. The Crucial Mx100 with 256 Gbyte costs only $20 more and has more than twice the storage. http://pcpartpicker.com/part/crucial-internal-hard-drive-ct256mx100ssd1 Why did you…
The concept of energy conservation states that a given surface can not reflect more than 100% of the light that hits it. This is logical and physically grounded in reality, how could something reflect more than 100% of the light that hits it? It would have to generate photons of its own to do such a thing. So, if you have…
Hey everyone, I just wanted to ask a few questions about the outlook of my career as I do feel pretty lost atm. I graduated in December with a degree (Information Tech) and a diploma (applied art) from a reputable university with a program that taught me how to be a generalist. Learned a lot, but honestly, not much of it…
There are 100 ways to love a cat. 100 loving ways. Way 48! Throw it in a wheelie bin. 100 loving ways. [ame] http://www.youtube.com/watch?v=87p53rAD7Sk[/ame]
Hey, My name is Pierre (aka ArchangelZero on CGTalk and Archangel00Zero on deviantart), graduating from 3d design & imagery program at Interdec college in Montreal at the end of the summer. I joined this forum in the hopes of getting crits to help improve every aspect of my art (if you can call it that yet). I'd like to…
Not sure why you have done hard low poly optimization but using UDIM. If its a movie asset you can use way more polygons and get rid of those shading artifacts. For games UDIMs are still not very common workflow. It looks like you have not split smoothing groups where you have UV splits on hard edges like trigger area…
Advance Painter doesn't rescale anything, but the instance/copies it paints are scaled to 100/100/100, so if you have any object-level scaling that will be lost. Drop a reset Xforms on it first.
I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…