Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
Hello Polycounters, Here´s my latest WIP I started about 13 days ago. Right now I´m in final phase - texturing, although some parts are still missing from the original concept for Mercenaries 2 and there will also be some minor changes done on the sculpture (or in PS using xnormal plugin) later for finalizing the normal…
Lots of good tips in here. I'll +1 that Anatomy drop and add: Work on a single project at a time. I'm sure everyone around here knows its easy to get bored of or burnt out on a project, But if you split your time between 4 models, each will 1/4th the quality of your whatever may be rendered with your full attention. 1…
Sup guys, this is my first time posting a project on here:) This project was inspired by a scene from blade runner and a 3D blade runner environment I've come across on the internet. At this point I'm working on the lighting, post process stuff and texturing. I'm having a bit of trouble getting nice crisp shadows in my…
Hello everyone! First time doing a narrative contest and in English. Im actually not sure how to even start since the story has to be quite short and catchy (Love me some Riot) but I will try to write some stuff soon. I picked Graves since he was one of my very first mains back in S1 or S2 (time goes fast phew). Probably…
Hey everyone, I'm currently working on a stylized-but-semi-realistic project, and I need to create a pair of tassel earrings similar to these: My main goal is to make them look visually appealing and believable, but still optimized enough for use in a near low-poly or game-ready environment. I'm using Blender and ZBrush,…
I found a concept art for a katana sword by IWSE Zhang that I really like because it has more of a comic book stylized look. After gathering some references and making sure I understand the basic shape and form of the sword I started modeling. I am still not quite sure how detailed should I go with the high poly as I think…
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…