If you're going for props/environments its probably best to get rid of character stuff and focus on making a few really solid environments or props. I think people general advice is to focus on either stylised or realistic, so focus your artstyle on the kind of studios you want to work for. For example, if your goal is to…
With my first game The Creature of Kapu Cave out the door and my second almost wrapped up, I decided it was time I should show some of this stuff off. I should probably mention that it is a point and click mystery adventure game. Think myst style of play but not as brain numbing. All of this is pre-rendered and not real…
Hi! I recently started learning marvelous designer, and I'm already got stuck on basic controls. I can't for the life of me figure out how to drag and select multiple objects in 3d view! It says right here in the manual: But no matter what I try, it doesn't work. Selection rectangle doesn't appear. I can only click on…
hello i'm building a team to make a prototype for a game i have many talented people willing to help but i can use more. what we are making is a anime style game base in a fantasy version prohibition/ mafia period. i'm not only asking for help but building a team, a studio from the ground up where you can help build and…
Edit: Some IRL stuff has gotten in the way, and it seems I won't be getting internet much through these next weeks(unless I can get it on phone). I'm still very interested in receiving advice even though I wont be on much to see it, and if anyone happens to post a reply in that time I promise I will try to respond as soon…
I have to agree with TorQue[MoD] in that the bathroom should have some more assets, but that is if you decide to make an entire bathroom. But as far as the UVs go I feel that for both assets you would've been able to get the front faces/panels to occupy most of the UV space. The reason being for that aside from all the…
so like to get some help on the texture for this. Now i know i'm going to fix up the color but i have to ask this question as I get confuse. So this is made with substance painter. I got feedback but well drawing a confusion. In this image of mine the feedback i got was -use some alpha height map to make small details.…
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
Hello... I have some questions about illustrations, I have started with the drawing and illustration on my own a year ago exactly, I was getting better with the time but how I can achieve this kind of generic illustration stuff. Is there a name for this styles of drawings or techniques, also are they created from scratch,…
From my experience it's same in every ray-tracer I tried. And always been that way. Mostly coming from sky/environment light . Guess it's why they do small quads with displacement + actual bevels instead of hard edges outside of gamedev. Hard edges is a gamey thing. Actually I have seen a subtle hard edge reveling with…