I was contracted by my client to produce a character design for their vtuber model. This part of the project is complete and images of the design are attached. My client now needs someone to model and rig the design for use with a vtuber set up. I'll pass your contact info/portfolio off to the client, and if they're…
I want to create a 3D Character model based on the displayed concept, the intention is to make it in an Overwatch/Valorant style. Feel free to point out any mistakes aside from the points I mention. The main part I seem to have a problem with are the proportions, even though the current model is more or less in a blocking…
Hi. Recently, plasticity has been making a splash on the 3D modeling market. High Poly modeling has never been so easy and enjoyable despite some limitations of the software itself. However, the problem is getting Low Poly from a model imported from Plasticity. Isn't a subdiv-based workflow faster than retopo with…
I'm working on the retopology of a high-poly model I made. I'm not very experienced with retopology and baking normals. When I extract the normal map in Substance Painter, I see these triangular artifacts(like cuts) as if it were a mesh problem. When I bake normals in Substance, it generally looks pretty good, but if I…