Hello everyone! Three months ago I made this post looking for fellow developers to form a team with. The response I got from there was great and development soon started on our first game! This week, one of our artists has had to drop from the team due to a lack of free time to commit to this project. We are now looking…
Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
[FONT="][FONT="]Hello polycount, the Stargate Modding Group (SGMG) is looking for reinforcements on the 3D artist side of our project called Stargate - Empire at War: Pegasus Chronicles.[/FONT] [/FONT][FONT="] [/FONT][FONT="] [/FONT] We have worked to create a game modification based on the universe of the…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
I went ahead and did a bust of one of my favorite comedians and Pod casters Bobby Lee. This was my toughest pieces I did yet with his very unique face. More images on my artstation Artstation: https://www.artstation.com/artwork/1lo18
Hey Folks! I'd love to get some feedback on my final project this semester :) The assignment was to take a piece of concept art (I chose Donovan Valdes' Hotel Lobby https://www.artstation.com/artwork/obnrB) and recreate it in Maya, rendering it out in Vray. Here's where I'm at so far. What do you guys think? I have a week…