Quick question for you polycounters: Is it possible to isolate the mid-gray color in this image? I've used power nodes with exp to isolate the white pretty easily: but now I want to 'subtract' the white and keep the mid-gray. I can't use a OneMinus to invert either, because I need to keep the black border, black. This is…
I am looking for an internship oppurtunity as 3d artist or an environmnental artist , currently its hard for me to find an interships so if you guys know any studio thats providing a internship, i would be glad to grab that oppurtunity . so can any one help me out.. thanks
Hello! I've been working on this UE scene, currently finishing the major blockout in terms of shapes, composition and colors somewhat. I`ll start on polishing and finalizing assets soon. Thought I'd get some feedback from you guys. At the moment I`m strictly interested in hearing your opinions regarding composition, shapes…
I'm reading the latest issue of Game Developer and there's an article about Deadly Creatures. http://gamedeveloper.texterity.com/gamedeveloper/200905/?sub_id=CaWERAuv3UCqI A whole chapter talks about something called "gray-boxing". Can anyone please explain what this means? Google tells me nothing. thanks!
I'm trying to bake a simple high and low poly model. I have tried using a cage, and offset. I tried lowering the offset and shrinking the cage to the lowest possible value. It always picks up on geometry in the distance, and I can't figure out why. Is there some sort of setting I need to enable? Area highlighted in red…
http://www.gamesgrads.co.uk/ Just a heads up to students/grads in the UK in case they didnt know of this event. No idea if its effective or not, but worth a shot I guess!
i dunno about selectable inventory items, but I know i've played a few server-based modifications for UT2k4 where they added on special powerups and whatnot for the weapons that could play along that line. as far as the grav-gun, cheap, i only ever use it when i've used up all my other ammo, or want to grab ammo out of…
Hi, first time poster. I'm currently working on Gray fox from MGS series. I'm new to mudbox and this is my first attempt at high poly modeling. Feedback is nice whether good or harsh.