Hi, first time poster. I'm currently working on Gray fox from MGS series. I'm new to mudbox and this is my first attempt at high poly modeling. Feedback is nice whether good or harsh.
I'm no character artist but I can already tell the proportions look off. The upper chest and shoulder area is way larger than it should be, and the distance between the legs is too wide. His legs look so thin they would snap under his weight. the arms and hands are totally flat.
As for the mechanical aspects of grey fox, do you know how you are going to proceed in getting the hard surface look? This is a good base, I would recommend retopo over it and make the hard surface manually that way.
Replies
As for the mechanical aspects of grey fox, do you know how you are going to proceed in getting the hard surface look? This is a good base, I would recommend retopo over it and make the hard surface manually that way.
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp