Hello guys, I'm working on a Broken bust from the warcraft universe and I want to share my work in progress here with you guys :) Right now I have the high poly sculpt, gonna do the retopo now so I can start to paint it. It's going to be all hand painted and albedo only, please do critique, I really want your feedback,…
Hi! I'm working with echofourpapa. We got a bit of a late start, but our submission is a broken decorative ceramic mask that is similar to the ones below. The surface of the mask will show many cracks, and almost half of the mask will be missing due to being smashed or shot or slashed or some other incredibly exciting…
Had no response on Autodesk forums. For some reason, Render to Texture is just completely broken for all versions of Max I currently have installed (2016, 2018 & 2019.) It did previously work when 2016 was the only version on my machine. I can see the "CompleteMap" like result that's in the preview window but every texture…
So the audio crapped out on my xbox recently, its out of warranty and they want to charge me $120 + shipping to repair it, which seems a little nuts. Its about 3 years old so i think it would be better to buy a new one then spend that much repairing one(that has already been repaired after a RROD). So, im thinking get the…
hey there, im looking for a modeller to create some broken buildings and skyscrapers for the eden RPG, royalties will be paid from profits of the game which are expected to be quite high, thanks to reddit's community and their advertising of the game, if you're interested, contact me at aburton.live@gmail.com with you…
Title says it all, I'm curious how should I go about developing an object which will be destroyed. In this case its a boat. Am I going to model the boat as a single polygon or do I need to create separate objects and put them together (combine polygons?) so they can be broken away
Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
Hey! Thanks for the quick feedback.To clarify: * I am using 16-bit depth normal maps, exported in PSD format. * Regarding the World Space Normal map: I do use it as an input for a specific diffuse plugin to improve my texturing workflow. * About the seams: I definitely understand that a color shift at the UV borders is…
Assuming someone's looking for a cintiq like this, I'd be willing to broker/help ship this to someone who's interested in buying it for a small fee. https://losangeles.craigslist.org/lac/sop/d/wacom-cintiq-24hd/6682305413.html
i was trying to do some bakes of my new project only to find out that 5.3.0's baking is broken. The same model bakes on 5.2.5 fine at work but I have the steam version here. Request: Can you guys include the older version in the Beta section of steam? I'm kind of stuck on 5.3.0 now with no way to revert to 5.2.5 :(…