I've done this armor as part of a personal project and even though it's not gonna end up anywhere other than my portfolio, I wanted to show some retopology skills as well. This is how I decided to retopologize it The problem is that with all those hard angles I would have to make a lot of hard edges and seams and it…
Also : "they were hired into art positions from QA because they happened to chat with a senior in the cafeteria" Well, there is absolutely nothing wrong with that *if* they demonstrated all the required skills.
Finished the mech. Follow on artstation for more images, breakdown, turntable. You can leave a like, comment, and all that good stuff. I love to hear what you think. Thank you for watching. https://www.artstation.com/artwork/xDEYZX
"See, that's what i mean with facts versus truth. For Eric and you it's the truth that the datasets are stolen. But fact is, the courts see it differently so far. And this is what counts." yeah i mean its a handy situation that a for research database is like "we are not liable for any shit", and all the other players are…
I created this in UE5 the buildings were kitbashed from Kitbash3D but I created all my own textures for the windows and nearly everything else. I created all the gifs in UE5 as well as the signage, and so much more. took me about 2 weekends. The scene was based on a description from a book called "And Machines Shall…
Rima: I wondered if views have changed. Yes, views have changed, the software hasn't. All the furor has disappeared. We got other stuff to worry about, and both sides have no time for fan boys or haters. I think folks are busy makin' stuff.
Hey, all. I'm finishing up renders on a new portfolio entry, but I felt it'd be good to post here first before I publish to Artstation. I'm looking for critiques on my firearm, the 1301 Tactical. I'm primarily seeking feedback on the texturing work on the shotgun, and the quality of the renders in regards to lighting and…
its quite hard to follow what's going on in the video to be honest i dont think you have much choice but to chuck some breakpoints in the BPs and identify which test is failing - it's probably a lot easier when there aren't 50 NPCs trying to do it all at once
I didn't bevel all the edges I will go back and make adjustments. I rendered everything in Blender. I can make the enviornment more fitting for this prop and improve the lighting. Thank you for the suggestions!