Here is some of the work I had the chance to work on for Half life 2 RTX. Half life has always been one of my favorite games so when I got the chance to work on its community remaster I instantly jumped on the occasion. For this specific part I was tasked with recreating the wall set from the apartments in city 17. If…
What do you guys make of it? Is it totally fine to you, or is it annoying starting up Steam to fire up X software? I have a few on there, I use Designer there and it's generally okay for me. I don't really like it, but there's some fun side effects like it tracking your hours in the software, imagine if I had those stats…
Maybe you have already tried this? However, what I usually do to keep style. I have a hand full of alphas and brushes I always use for wood, metal, and or rocks. and I usually go about sculpting them in the same order each time. Clip curve > move topo > Trim dynamic on "edges" > the same 2 alphas every time > Orb flatten >…
This project has helped me improve my texturing process. I haven’t had all the time in the world or at least not as much as I would have liked, but I hope you like it. https://www.artstation.com/artwork/AZ1KBz
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Was there ever a fix for this where the attribute editor stops responding?. You can still use the xgen tools and render, but attributes won't load automatically and the outliner is empty. I was hoping in maya 2026 they would have fixed it and no I am not going to delete my preferences , because that does not solve the…
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…
Hi guys! I was wondering if I could get someone to tell me what I should add / delete from my portfolio!https://www.artstation.com/nikitasineiko I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props & Tech Art to state I have the skills to do…
I've fallen behind with this, but not because I wasn't working on it. Mostly I've spent all this time trying to figure out style. At first I was using standard PBR materials for texturing, but it looked... noisy? Muddy? Boring? I would attach screenshots, but with all the running around screaming and switching textures,…