Pffffiew So you want to make 4 AAA games at the same time with just a bunch of guys? Not trying to look down on this. Just saying it sounds a bit unrealistic... Why not focus on a very simple idea and make it kickass? There are great studio and indie games doing that. 'Climb on a giant boss and find it's weak spot', 'stack…
Hi all, Here's some screens and two vids from my graduation project gamedesign and development. Textures are handpainted, learned a lot more since these screens but more next project :D . This is the first environment that I actually somewhat finished. I learned a lot the last few months and now have a clear vision of what…
seems to me the people who have gone the "classic" route and have the impressive track records tend to dig themselves a hole and do not come out with radically different stuff for the rest of their careers. i could imagine people without the decade of game dev background to come up with some awesome fresh ideas. even in…
i have a concept i made in PS in about 2 secs just to get some proportions right.does that count? :D and yeah of course its the high poly im not totally new to gamedesign. lowpoly is aimed for about 2k tris saw that problem too and decided to add some kind of box where the head is fixed on It's supposed to be some kind of…
Hey, I think you should work on both Sejuani and her mount at the same time, as the silhouette is never Sejuani alone. I'm not too fond of the soraka legs, and it differs a lot from Sejuani as she is supposed to be human. In terms of lore it doesn't match BUT in terms of gamedesign, I don't think it is a problem because…
Hey guys. I'm part of a team working on a prototype game for iOS / PC and we have kind of an issue right now. It is not URGENT but it will need to be adressed so I thought asking here on polycount. So here is the problem: I use a camera_actor in the level editor, and its attached to my pawn in the kismet. My problem is…
Going to the gym was one of the best decisions ive made in the last years. You feel healthy and powerful, and not so sure if thats all that relevant for a 3D artists, but as a gamedesigner it is ridiculous - all my best ideas and solutions come from the gym or random trips, things where you dont need your brain actively,…
Hey, I'm sure most people in the industry know Confluence. Perhaps some of you have written documentation with it; I do it a lot. Now, when writing my own stuff at home, I really wish I had something similar, but it doesn't look like Confluence is cheap or easy to set up without your own server and all. So; does anybody…
Hey guys. I'm part of a team working on a prototype game for iOS / PC and we have kind of an issue right now. It is not URGENT but it will need to be adressed so I thought asking here on polycount. So here is the problem: I use a camera_actor in the level editor, and its attached to my pawn in the kismet. My problem is…
Besides that Zbrush is my only tool right now... idk, I started him to practice anatomy. Then I had a tutorial to make realistic scales using micromesh in Zbrush so when I found it again I wanted to try it out. Thought it might be a cool piece for the portfolio. Micromesh scaling method isn't to bad. Now that the…