1300 frames doesn't sound like a lot to me. At 30fps that's roughly what 40-45 seconds? I guess if its a bunch of 30-60 frame cycles it might seem like a lot but I deal with animating 2000+ frames in 3dsmax timeline and the characters are often in some semi-dense scenes. I haven't used Messiah before so I'm not really sure…
Hello Polycount! I am having a rendering issue with 3DS Max 2017 and Mental Ray. I have an animation that is 88 frames long and on frame 47 for whatever reason the shadows, reflections and spherical environment map break (Do not render) only on this specific frame. - I have 5 light sources, ( 2 spot lights and 3 point…
Here're some technical aspects. Performance wise: More frames should not have a heavy impact on performance, because the calculation is mostly an interpolation between two frames. Memory footprint: Per bone and frame you need atleast 1 quaternion and 1 position (~2*4*4=32 bytes). A rig with 100 bones and 1000 frames would…
I've noticed that any bip files I save out in a separate max file completely screws up when I import them into another file's biped. This is unless I use the Key Frame Per Frame checkbox. I've started saving all my bip files with two versions (one with an added suffix '_kfpf'). What I'd like to know is A)why does it…
If there are Michaels or AC Moore craft stores near you, go to one of those and see what size frames they have as default. Custom Framing is incredibly expensive, so, since you have control over the print, you can instead find a frame size that comes standard (ie 24x36) and then print to that size. Kinkos does an ok job…
I've been experiencing some weird issues with max lately... I created an animation that's 260 frames long. When I save it as a bip to use with the Motion Mixer, the clip is 423 frames for some weird reason. I increased the duration of the timeline and there are no key frames after 260. I can't figure out why its saving…
Hello ! I'm trying to setup nice shots for portfolio in UDK. I'm having some issues with glows/ lens flare that show up in my screenshot but not in my viewport. I have desactivated lens flare in globallightmass and in edit >> setting >>> rendering. The roughness of my model is fairly hight, 0.5 to 1 so it shouldn't glow…
hey, i'm currently making a 'walkcycle-creator' maxscript and i just faced my first big problem: i can't find how i convert an integer into a frame :s so i have this timespinner in which you can set the number of frame's for a walk-loop so i would like to get the integer from the spinner and convert it into frames so i can…
Yeah, lets discuss the real issue. The article's title is "Blaming video games for violence is racist" but there's only 2 paragraphs devoted to the subject, I think the author is reading the Huffington Post's Guide to driving visitors to your site. Here are the two paragraphs to save you some time. "But clinical…
A lot depends on the engine, but a lot of software (Max/Maya) will treat 60fps taken down to 30 as "sub frames". The keys still exist in between the major key markers. Engines are a different story, especially engines that do curve interpolation instead of Key Per Frame. Even if an engine only takes every major key and…