Hi friends. My name is Evgenii, I do 3D graphics two years. I live in Russia. Do not know English perfectly. Currently working on a freelance momoent. I decided to seriously address the filling of his porftolio. And spread his first serious work. I am new to polycount and would like And hear your opinion about my work and…
Thank you so much guys, your critiques are extremely helpful! Here's a character bio I came up with, maybe this will help you understand what I was thinking about while designing him: The members of the Royal Guard of the High King are intimidating soldiers. The King, plucking his guard from the ranks of the finest…
First some pics of where he started and where he's at. He's a genetically engineered hulk like soldier. Inspired by Warhammer40k space marines. rough concept: Zbrush concepting: Roughing in: Where it's at now: There is still some work to do on the back, the feet,outer thighs, and upper chest greebles. The colors are just…
We are extremely happy to announce our latest contest - the Arms & Armor Contest for Chivalry: Medieval Warfare! If you've been itching to become a paid content creator for a Steam Workshop, but found the art style of games like Team Fortress 2 or Dota 2 to not be your thing, then we definitely think you'll find what…
Hi All, I am looking to collaborate with two 3D Character Artists who can help develop our characters for an upcoming Sci-Fi game. We are looking for people who have experience in both hard-surface and organic modeling and know how to texture. There are 2 jobs. One artist will be focused on the helmets and the second job…
Hey Kyle. I think the easiest solution for your rig is actually just to parent the meshes to the bones of your skeleton. This will keep things separate and allow you to make changes if you need to easily. Also, since each individual piece will not deform (for armor or weapon pieces), it will animate the way you are…
Hi friends. My name is Evgenii, I do 3D graphics two years. I live in Russia. Do not know English perfectly. Currently working on a freelance momoent. I decided to seriously address the filling of his porftolio. And spread his first serious work. I am new to polycount and would like And hear your opinion about my work and…
If the armor is not supposed to bend (e.g. leather armor does bend a little, metal doesn't) then bind each piece to a single bone. You may need to add bones specifically for pieces of armor, to give you precise control and prevent interpenetrations. Then link those bones into your hierarchy where it makes the most sense.…
Hey yalls. haven't posted in a long time, but I thought I would share with you some stuff I'm working on. I am going to pull off some armor sets and weapons based in the WoW universe. Thought the Pandaren would be good and challenging. I'll be honest right away and say that I've studied a few of the base models and armor…
Hello I've been dealing with this problem for a couple months now and I feel like I've tried everything. I've used drivers, bone parenting, extra bones. But I haven't come up with anything concrete. I want to be able to rig shoulder armor so that when the arm raises it doesn't clip with the arm or the neck. so far my go to…