Hello I've been dealing with this problem for a couple months now and I feel like I've tried everything. I've used drivers, bone parenting, extra bones. But I haven't come up with anything concrete. I want to be able to rig shoulder armor so that when the arm raises it doesn't clip with the arm or the neck.
![Image: https://us.v-cdn.net/5021068/uploads/editor/ba/9h217j2sy7e1.jpg](https://us.v-cdn.net/5021068/uploads/editor/ba/9h217j2sy7e1.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/9w/n1ugjq9tqvq7.jpg](https://us.v-cdn.net/5021068/uploads/editor/9w/n1ugjq9tqvq7.jpg)
so far my go to fix is to create control bone for the spaulder that has a location driver that makes the armor move slightly out of the way as the arm raises. While this works I want to know if anyone has any blender rig tips/tricks that would work better.
Replies
https://polycount.com/discussion/200175/rigging-a-spaulder-an-easy-way-a-simple-way-to-rig-shoulder-armor