Hello I've been dealing with this problem for a couple months now and I feel like I've tried everything. I've used drivers, bone parenting, extra bones. But I haven't come up with anything concrete. I want to be able to rig shoulder armor so that when the arm raises it doesn't clip with the arm or the neck.
so far my go to fix is to create control bone for the spaulder that has a location driver that makes the armor move slightly out of the way as the arm raises. While this works I want to know if anyone has any blender rig tips/tricks that would work better.
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https://polycount.com/discussion/200175/rigging-a-spaulder-an-easy-way-a-simple-way-to-rig-shoulder-armor