Hi!
These are my works in Blender for 2025 I mainly work with low-poly and hand-painted textures. I like working with stylized shapes. My goal is to become an environment designer, so I'm currently focused on improving: -scene compositions -colors and lighting -stylizations within the framework of the finished game I would…
I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
Mine has to be this, https://www.youtube.com/watch?v=v1HCGLd_IAc Really groundbreaking and the developers seem very passionate. Its refreshing to see innovation stand out.
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
I tried the 2024 and 2025 versions and the problem was not solved. The problem is that I import cameras from Image Modeler and they are initially at an unknown angle relative to axes xyz. In such conditions it is not clear how to make plane clearly perpendicular to the camera. Do you use this method with planes? Is it…
Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
The writing was on the wall ever since they got sold and bought so often by stock market holding groups.The Death Nail in my view was the public announcement(must be around 1st quarter of 2018 or so) from the owners HG Capital in regards of what products are and aren´t profitable, going so far to single out Modo as not…
Hi everyone! I want to share with you my works for this contest. At the last moment at 1am I managed to arrange everything. I hope you like it and let me know what you think!
And good luck to everyone who participated Ps. in the next few days I will fix the animation (I've had problems with the rendering in the last few…
Hello sorry if this post is in the wrong forum. I'm going thru the Simon Fuch tutorial and it seems like Zen tools hasn't been compatible with Maya since 2020. Does anyone know of any alternatives? I found something called arc deformer but since I'm a beginner I'm not sure if they do the same thing. Thanks