We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
Welcome to the Monthly Handpaint Art Jam ! Noobs and Character Artists can have their challenge, so do we! However we've decide on keeping it simple and friendly, and instead of making it a challenge, we're making it an Art Jam. A place where Handpainter can exchange technique, critique and tricks. We welcome any cartoon…
I'm proud to announce USD for 3ds Max 0.5 was released last week. This version adds several new features and fixes. One of the main new features is support for Morpher modifiers to export as Blendshapes to compliment the Skin to USDSkel we released in version 0.4. The other new feature that customers have been asking for…
Hey guys, I can't figure out how to make the GoZ work between Maya 2015 and Zbrush 4R6..I press GoZ ( nothing happens)...I press that "R" button and nothing happens...help? :) Oh, btw, same with Photoshop
Just find Mudbox 2015 desktop subscription is $10/mo. Perpetual license is $495. I remember Mudbox used to be more expensive than ZBrush. Did Autodesk reduce the price recently?
[EDIT: Submissions have closed as of August 2015] Less than one month to make an original game, if you're reading about this now: http://contest.gamedevfort.com Cash prizes etc. PS: you can see the winners of the previous contest here, look at the past submissions to get an idea of what people made etc:…
In Maya I just take a cube and Bevel the edges with the Offset (Fraction if you're in 2015) set to the maximum value, and with Merge Vertex on. It's not 100% perfect, more like 95%, but good enough for modeling. Actually, here is some MEL I just quickly slapped together. 2015:polyCube -sx 1 -sy 1 -sz 1 -n…