I agree, that is a bit more 1930's art-deco meets 1830's steam punk. I don't see a whole lot that says 1950's. In the 50's they where heavy on "the future" "the jet age" sleek designs that would later inspire the "rocket/space age" in the 60's. The US was largely untouched by WW2 and didn't have to focus on reconstruction…
Hey! It has come a long way. I'll just tell you what I think in a few points and you'll get to decide which ones to implement. 1) Materials are all the same You don't have any Dirt or Roughness Variation.. and if you do it's so subtle it doesn't come across. These assets are baked down, right? Add some Roughness to…
Welcome fellow Polycounters! As DOTA2 related contests are no more and final exams ongoing my brain demands FREEDOM. Thus, I have realised that there's one more thing that may or may not be nifty to polish. I present you zee awfulness, zee cruelty and zee madness of Scholar's Sentiment set for Templar Assassin. Steam…
Torn Banner is seeking an absolutely phenomenal Senior Multiplayer Level Designer to help drive our level design efforts in our super secret unannounced Unreal 4 Project and future projects. Our ideal candidate possesses a mastery of multiplayer map design and layout, with a deep understanding of the relationship between…
So there... I work at Warner Brothers montreal and using Unreal for Batman Arkham Origins I really just wanted to make something where i could learn it from the ground up on my own. I always loved fallout so why not make a scene on that. Maybe next gen it up/add a little color and see what happens? So I treated this…
No More Room in Hell - Source Engine (Orange Box) - Multiplayer - Survival Synopsis No More Room in Hell draws inspiration from George A. Romero's films as the title implies as well as the likes of 28 Days Layer, and the Dawn of the Dead remake from 2004. It draws stylistic inspiration from films such as Cloverfield and…
I just got Natural Selection 2 the other day, and have been trying to figure out how to import custom meshs into the editor. meshs load fine, but they're always missing the texture in the editor (do show in the viewer though). Here's my notes going over exactly what I'm doing atm, let me know what part(s) I've got wrong:…
Hello Everyone! We're back again, this time we are looking for positions to fill in our team. The game is an RTS set in space with full 3D navigation and focuses heavily on tactical combat. Ships have weapon firing arcs, subsystems that run on a power generator of which can have drastic effects on the ship if damaged, and…
Yup, that's how in game animation works. Valves system assumes that you have a 30 frame cycle, and every 30 frames of animations (which is 1 second) they move the courier forward in space X amount. This alleviates the "skating" effect that you were talking about, however it's probably not ""actually"" doing genuine root…
Thanks for the feedback guys. By publishers I mean not ubisoft or thq but more like "mid-sized European publishers" who do "indie" titles. Nowadays, without a publisher even getting on steam is difficult. By indie here, I'd mean early days of mount & blade or amnesia. One programmer did all the programming, one animator…