Hi! Presentation wise, the lighting is impractical: Assets rear is directly lit, meaning all the features facing towards the viewer are indirectly lit. If you observe the lighting on the GoW asset, it's directly lit, resulting in shadows, which add depth. The background competes with the asset. GoW asset is presented with…
I'm not sure what I did but clicking the white circle at the end of the line no longer centers it on selection but rotates the document camera. I looked through the zbrush docs and it mentions this as a function of the action line (http://docs.pixologic.com/user-guide/3d-modeling/posing-your-model/transpose/action-line/ )…
Hi, i want to ask is there a way to make the maya edge constraint to behave like 3ds max? like what the guy did in about 13:10. https://vimeo.com/106099548 Maya edge constraint sliding will change the shape. the orange edge is what maya give me, but i want the result to be line red line.
hi. ive been working on this scuplt for like 7 hours and my eyes are numb; cant tell anything apart anymore! 1) does my sculpture look like my person at all? maybe 20%? 40%? 2) are there any big anatomical mistakes on my sculpt? I know i should retopolgize and clean up areas of the sculpt, and learn about the ears and lips…
Eever since I was very young, I liked to design things like these. I wanted to become a 3D artist but I only like drawing with a ruler. So I got a certificate from Full Sail University where I learned about Maya. Does anyone know which software is best for this kind of art, or what kind of job should I get?
I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
I would like to know why these lines/artifacts appear when I add 6 levels of subdivision modifier in an object like this (I know it is probably a lot but I added 6 levels exaggeratedly so that the problem appeared). As a clarification, this is Blender 2.83, using an old red Matcap, I have applied the transformations,…
Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…
@ cagdasx44, thanks for letting me know that - I always assumed that I had to make my own particles! That's saved a load of time and hassle. @ heboltz3, I've had a look at those tutorials, but they all seem to be for paid programs that I don't have access to. What I'd ideally need would be a GIMP/Paint.net/maybe Photoshop…
Ok, short life thread! I have found the solution to my own problem in order to see what my shot looks like, I need to click either of those camera icon