Hello all, I've been stuck on this for a while and would appreciate any help. In Maya I have a mesh where I mirrored the top half of the geo, which also mirrored and stacked the uvs. I did this to increase texel density. I then exported as a .fbx file and made sure to export smoothing groups but not tangents and binormals.…
Hello there! I am an illustrator looking for new projects, I have over 4 years of experience working as a freelance artist and I feel enthuisiast about the near future! here I'll leave some samples of my work and also a link to my online portfolio. https://iscosomaloartist.artstation.com Email me if you have something in…
@jimklien THanks for always dropping by! I'll make sure I leave some sort of critique (Im not sure if I'm qualified for that :D ) @lotet you have no idea how much that means to me, thank you so much. (Although if like when you say you dont have crits is it because my works are that bad then im sorta self conscious about…
Hello! I am making a model of the Triumph Rocket 3R motorcycle and thought I'd share my journey on polycount as well. :) Here are some photos of the motorcycle: The project started around two years ago with the goal to improve my subd modeling skills. Since I'm doing this in my spare time, work on the project has been very…
Hello, hello, hello! Finished a wings for this lovely OD. Link to the workshop I hope you guys like them. and if you can rate and comment I would love you a little more than I already do. Thanks!!
Hello! I'm a US-based developer embarking on an exciting new project, and I'm looking for passionate, skilled individuals to join me in creating something truly unique. 🔥 About the Project:We're building a crypto-integrated game using Unity and C#, where players can buy and sell in-game items using cryptocurrency. This…
Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
Hello Eric, Thanks so much for getting back to me! I really appreciate the resources you shared—they’re super helpful. I personally prefer the wintery one, as I feel it’s clearer and communicates the idea better. I’m still trying to wrap my head around the theory side of things—lighting, composition, and all that can be a…
Hello! I'm trying to convert a Unity project to Unreal and stumbled upon assets that are using Smoothness maps in Unity HDRP. It seems that they are just inverted Roughness maps, but I wanted to make sure by asking the pros.
Hello everyone, Continuing my journey as a 3D artist specializing in hardsurface modeling, I'd like to share my latest project. I wanted to create something with a practical purpose, moving away from themes of destruction. This led me to the idea of illuminating the darkness of the space industry with spotlights. I welcome…