I like the idea a lot also. I think you could get some blocks sticking out the wall to give a semi plain wall some depth. Also try to make the walls a little messed up angle wise. Everything being so straight is really hard even for modern builders. Give the everything a little bit of irregularities. The story is going to…
http://www.bit-tech.net/hardware/2008/03/18/xfx_geforce_9800_gx2_600m_1gb_graphics_card/7 New Geforce card that supports 3 unique display. Bit more expensive than your 90$ 2nd video card though. 2 DVI + 1 HDMI. Nvidia claims it doesnt work like that, but then the reviewer tries it and it works. I've linked the relevant…
Hey Guys, My first thread on this forum. In all the years, I somehow never registered at Polycount, but now I'm here! Anyway, just wanted to post something I've been working on here. I hope I'll be able to load him into the Unreal Engine 3.0 and implement him into UT2k7. Here we go: And here's the lowPoly so far: And a…
I know there are people here who love infographics and isometric data / technical illustration. I know I do (it's one of the things I "nerd out" about), and I thought I'd share some links. You can share some, too, and we can all get inspired on UI's and data and how we present information: Issue 03 Obsidian Bureau…
GMH v2.6 is a hair plugin tool for Maya, its also free for those who already have the plug in GMH v2.6 for Autodesk Maya Sneak Peek http://www.pluginsfree.net/2015/03/gmh-v26-for-autodesk-maya-sneak-peek.html Not sure how to embed on Polycount? www.youtube.com/watch?t=25&v=sHXnOX29DJg "Instead of spending days on creating…
Hi guys, I'm selling my cintiq (21UX ), plus the carrying case (missing key) and a desk arm (Ergotron MX). Everything is in good working condition (no visible scratch on the screen) and the screen has a protector on it. 750£ Central London or Brighton/Hove only (shipping would be too expensive) Feel free to contact me by…
Hmm...basically a trade off in terms of what you're willing spend as opposed to envisioned primary usage plus aside from graphical fidelity, it's also important too note having an effective third party cooling solution as well. Especially when leaning toward the higher end performance scale, mitigating to an extent most…
Hi everybody! To keep this thread up to date I will add couple new tanks SU-130PM https://www.artstation.com/artwork/W2rLe2 50 TP Prototyp https://www.artstation.com/artwork/8Agzm WZ-120 https://www.artstation.com/artwork/R8zde Fiat 3000 https://www.artstation.com/artwork/rqNWG UDES 03…
Wow, the Weapon Category is ful of nice Weapons. Are they yours? I tought about a Mix of Colorspray and Dust for the Mission in Afghanistan. It´s a weapon carried by an Special Forces Soldier wich is a few days out in the terrain to observe maybe a mission important person. And i think the Dust gets the weapon for this…
It's possible that it's being caused by your lightmap's UVs not falling in a pixel. When your UVs aren't snapped to the pixels and they cut through a pixel, the lightmap sometimes bleeds like this because the lightmap is telling Unreal to cut the pixel in half, which it can't do. If this is the reason you just need to snap…