Company and Project Here is a great opportunity to join in on an ambitious indie game project! Starboard Games is an Indie Game Developer consisted of highly professional and friendly people; we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for…
Hey everyone! I am making an indie game. Check out the info below :) Gaemoria About the team: Isaiah (me)- I'm the artist, designer, and the one that got the three of us interested. I've been playing video games and making art all my life and thought AAA game development was the right path. I have learned I love indie…
The Last Sunshine is an indie directional shooter. Check out our development blog here: http://sunshinedev.blogspot.com/ We're on Steam Greenlight and have a potential publisher. To win over said publisher, we need (more) pretties. The ideal candidate would be comfortable doing: -3D work (very low poly) -Texturing…
ARK: Survival Evolved - Technical Artist - Seattle, WA Studio Wildcard,
creators of the smash indie hit ARK: Survival Evolved, was founded in 2014 by
industry veterans Jeremy Stieglitz and Jesse Rapczak. ARK is the most
successful Steam Early Access and Xbox Game Preview title ever and continues to
break industry records…
Oh thats something I've been thinking about aswell. I like using discord etc. to share and discuss 3d art and game development, but the information density in the "traditional" forum is just much higher. I prefer this much much more over the newer forms of social platforms. Not even going to start talking about tic toc or…
Hey @Mark Dygert - I think I mentioned that rule above, search for 'crossing the line'. When I get a chance I'll sit down with my Resi Remake HD screenshots, but I'm pretty sure there are multiple points where the devs / directors go "continuity editing is for losers" and stomp all over the 180 rule. Which is kinda…
We are pleased to announce that we have formed an agreement with Valve through the use of Steamworks on our first studio title, ORION: Prelude. We will be making the most of this addition and have already started integrating it into the title. Confirmed Steamworks Features:AchievementsLeaderboards &…
@rollin ok, I'll show my process so we get this clear:D. I may be doing this the nonconventional way that's why I'm asking. Lets say i'm making a "pillar kit" with one 3m and one 5m long pillar. I make high poly versions of both in Zbrush first, decimate both and then UV low poly versions of both in Maya. Here's how I…
Here's my advice when it comes to tutorials.. If you are looking for tutorials based around your experience/workflow/and problems, and how to fix those things in relation to Dota2 UGC, chances are you will be disappointed and frustrated in your search. If you are looking for guides or tutorials on help with the Dota 2…
Thanks for all the kind words! Im really happy you guys seems to like. maxmead: Its all made in one scene. I think I'm going to upload a camera flythough without any cuts to show the scene as a hole. Ive been working on this on and off though the year at evenings, but its really the last months Ive been pushing it to its…