Looks better but not quite there http://www.medtogo.com/assets/images/scorpion.jpg that is the classic looking scorpion as far as I'm concerned, the legs seem to be amber in colour and have the same sort of slight translucency. Sometimes portions of the scorpions tail have translucency, this falls off to opaque towards the…
Poop, you still got that little sample pic of good knee/elbow poly flow kicking around? It's just a minor thing, but I've used it for years and it makes rigging those bits nice and easy, and you get a better shape when the limbs are bent. Basically, keep the 3 edges around the front of the knee/back of the elbow, but…
The straight magazine from the reference looks a lot better than the reversed MP5 mag. You could also add some detail to the receiver by making the safety ambidexterous and adding some fencing at the edge of the magazine well. But there is one weird issue with your design: the chamber, as depicted by the AK-styled ejection…
So, been a long while, this post is WAY buried now. Since I've been freer from work and posting more, I figured I'd start back on this.I've put in about 8.5 hours in it thus far. Excuse the black background, my background wouldn't show up, and I didn't feel like rerendering. So the design was based on the SEAL's mantra of…
One thing the book showed to me, was how different the in game models were from Hawkprey's original 3/4 look/feel paintings. I think it was to their detriment. I think his original paintings had 10x the dynamic shapes, interesting silhouette and overall appeal than the in-game models turned out. The in game models were…
As Busy Robot suggested, you've jumped into fine detailing far too early. I don't suppose you did your detail on a layer? Regardless, your best bet now is to get yourself some nice facial references, drop down 3-4 subdivision levels and use the clay tubes brush to build up the stucture of the face. You may be best to start…
Your lighting is making it hard to really get a good look at the gun itself. Could we just get some screenshots of the gun by itself? Wireframe would also be nice as well. Its hard to say much since all of the detail is too dark to see, but the shape of your gun looks about right. The whole thing just looks so bare. It…
Thanks for the quick response. The Mat ID numbers do match in both. I want to maintain the continuity in the mesh when I bake my normal map, so if I separate the two blocks in the high poly as I have in the low poly then wouldn't it lose that continuity?(or transition whatever you want to call it) I should also mention…
I've actually got the FIrestudio project as well. I've never run into any kind of hardware or software issues with it. We have quite a few mics too, shure 57, 57 beta, 58 and my roommate (the vocolist) has a really nice tube condenser mic, not sure on the brand. Our drummer has a full set of drum mics too. Our drummer even…
i still am not a fan of the tube arms i prefer th larger baggier sleeves as seen on the concept. the pictures seem to have more of slippers than tennis shoes, at least the jumping one. also not to be all rude, but your zbrush skills are a bit behind your poly modeling skills, and it looks like the zbrush features are just…