Really nice idea you have here. I like the lighting work you did. It looks...cosy. Looks like hobo has some sense for design ;) . But, I also see something that's not quiet good. The wooden planks. The materials looks small (like it's 512x512) so you get that stretched look. It's not super-stretched, but you can still see…
There's a new Nexus 10 coming, and the older ones are like 300$ average. Get that if you're worried about size and resolution, it's still way better than an iPad's resolution (2560x1600, 300ppi for the nexus 10 vs 2048x1536 264ppi for iPad 4 and 5). I think they'll announce the new one tomorrow, it might have an even…
For a good overview of GoZ see: http://pixologic.com/zbrush/features/GoZBrush/ The first video especially provides a good overview. Essentially GoZ communicates both the mesh along with its associated texture, normal, and displacement maps back and forth between Maya and ZBrush. More importantly, it allows the ZBrush…
[ QUOTE ] Can somebody go explain to the Internets the difference between resolution, aspect ratio and field of view? They're really starting to piss me off. http://www.joystiq.com/2007/08/21/bioshock-widescreen-issue-causing-complaints/ [/ QUOTE ] Resolution is the amount of pixels displayed on your monitor. So if you…
Hey guys, I've thoroughly confused myself about texture density. Was wondering if I could get a few rough estimates. My game is a 3D story game where roughly no more than 4 characters will be on the screen at any given time. I am following Unreal's Paragon cap of 85k Tris per character (although I think I could push this…
You said you wanted to paint in 3d... so it doesn't necessarily matter in terms of convenience but the more horizontal/vertical edges (parallel to the grid) you got the less artifacts you'll get.. at low resolutions the border pixels will bleed into your shells. You know what I mean.. it takes a lot of resolution to…
I like what some of the people in the Gamasutra comments thread said about the resolution of his own work being too high; I think that rings true for me as well. Blake talks about the use of illusion in Mighty Final Fight, but he employs very little of it himself. Auro has a high enough resolution to display anything, but…
I see that you are using extremely large texture sheets of 2k broken up for individual assets. So I would expect to see a level of detail, and resolution in your screen shots at least 10 x what you currently have. The screen resolution you are using currently to show off you work is something I would expect for ultra low…
So I'm making some 3D text, I've created it in 3dcoat and brought it into zbrush, the first time it worked fine it was about 7 letters, then I decided to try do the entire alphabet in one go. If I try to dynamesh it zbrush crashes. If I split each letter into its own polygroup and split polygroups into subtools,…
No problem :) Lightmaps are one of those things that seem simple, but they go all crazy when you put them into practice. It is easy to straighten man made object's UVs, but yes ... more organic shapes will fall on pixels and get muddy. There's just no avoiding it. You can crank the lightmap resolution to mask the problem…