Hey all - Been using Painter for a little bit now and I love it. Though I haven't tried baking any maps with it yet as I've just been using xNormal like I always have. But I've now come across a mesh that I need to explode in order to get a good bake, and I've heard Painter can eliminate this step entirely by using Match…
I'm trying to work in 2.5D and create a tiling texture. When I draw out my mesh, I have to rotate it and scale it to match the rest of the meshes, but when I move it into place, the rotation resets to what it originally was when I placed it. It's making this process pretty much impossible now. It was working earlier, then…
Hi guys! My name is Ricardo and i´m from Brazil. I will post a environment and development produced by me, called "Tech Undercity 2", to studying 3D and Level design. I used UDK about 2 years, and it is a great engine. With this work i intend to learn more things of UDK. I hope to use the directx11 but i don't know if my…
Finished with the little guy. what did you guys think? Hello Everyone, I've been working on a high poly Mecha Minotaur on my free time these few weeks, and i would like to share with you my progress and open myself up for critique. I didn't exactly based this on any concept art or sketches so the goal of this is to…
I am trying to transfer vertex color from a low poly mesh to a higher poly mesh in 3ds max and can't seem to figure out how to do it. My searching has pointed me to using a projection modifier so I add a projection modifier to my higher poly mesh pick the lower poly mesh that has the vertex color on it as my reference…
Hello, all! I am a newer 3D artist leaning towards creature & environment building I have to interview a fellow 3D artist, doesn't have to be the same focus, just someone I can gather interesting answers from Anyone who can, thank you so much <3
Hey there! I'm bringing my textures into Unreal along with my static mesh that has various materials. I’ve run into a problem where applying the glass textures and setting them to translucent messes up the hinges on the model. The UVs are all good and everything looks fine in Substance Designer, but once I load the…
Ok, so my game plan is to, 1 - Check the low and high meshes and make sure they match up correctly 2 - Set sharp edges on the low manually without using any modifiers 3 - Delete all the Material IDs since they're not needed, and i was just using them to make sure the high and low intersect with each other correctly 4 -…
Hi Guys, I am learning Maya while trying to recover some modelling skills after a few years of just coding. As a 3ds Max user I am looking for similar tools or workflows I was used to, but sometimes I miss the fundamentals and I cannot find any way fast enough to achieve what I want. This time I am looking for a way to cut…
Hello, I´ve stumbled with a problem that never happened to me before. When importing this mesh to Painter. The mesh looks ok when in Maya but when I put into painter this happens. Which is pretty much the same result as the average in Maya I´ve tried to lock and unlock the normals, import it with smoothing groups but it…