Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…
Modeling in Blender, texturing in Photoshop, maps in CrazyBump, everything else in UE4.11. https://www.youtube.com/watch?v=4u7y6Fpg4cI&index=1&list=UUYNGMy6WeDMnwoE4UfWW5zQ Looking to get some input on this minimalist corridor environment. I did this environment as rehersal. Eventually I want to get into game enviroment…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
Hi Guys, I´m very new to 3D and all this stuff. I watched a tutorial for Blender how to create a hat for TF2. I got it and I´m also able to export it for Team Fortress 2. The Problem is, that Hair of the Medic is in my hat, of course I can resize the hat and move it, but the there will be void between his head and the hat.…
I am working on a building in blender for a level I am making in unreal. I designed my trim in Quixel mixer using mask's and mega scan surfaces. I'm getting obvious issues are the seems. my biggest issue is lining them up and all. It is a uv problem, but could also be a design of my trim sheet's as well. Right now my mesh…
https://youtu.be/7MuHewBomKU?si=hkBTxaCrFXWDcazt Hope you like it and don't forget to like my video And if you are a animator probably give some love to my work❤️
Hey there, im getting into PBR texturing and since i cant afford Substance painter or others i was planing on using the new Principled Shader in Blender 2.79, my question is that if it is possible to Texture 3d models there and then Bake the textures and bump maps for Unity or Unreal.
Every 3D package can do this ^^ it's just low res render with no Anti-aliasing. But with Freestyle, some GLSL shading and Blender compositor, you can achieve nice results. Although there's an add-on in Blender that can render your animation as a sprite, quite useful.
Hello , I sell 2 license of Octane Render v.1 and plugin to Blender ( 2.71 ) . I bought it for 500 euros. Im ready to sell it cheaper. Contact : skype force_44
so it seems you can't bake out procedural texture so they tile in photshop, which is a real painanyone have a solution here is a normal map I baked from the brick texture, but as you can see it does not tile properly, can't really be arsedto go through and fix a whole bunch of textures Its really dumb, because the…