Hey all! I recently took part in the Neo Tokyo challenge on artstation. I'll put my beauty shots on this post. My submission is here if you want more detail: https://www.artstation.com/challenges/neo-tokyo/categories/186/submissions/82899 I took a break from these props after submission without seeking feedback (wanted to…
Hi guys! I am participating in the challenge "Neo Tokyo: Exponential Reality" by Artstation and if you are interested, you can take a look at my page in Artstation and rate the work: https://www.artstation.com/challenges/neo-tokyo/categories/184/submissions/83623 … Thanks for stopping by! … #challenge #neotokyo #artstation…
Do you mean you pack all the props into a single non-overlapped atlas uv layout? Why not pack these props all together before you start texturing? Also, what software are you currently using for each step?
That depends on how the file was exported - Maya is capable of exporting valid smoothing groups to fbx (it's a feature of the fbx format, not to be confused with max smoothing groups) and they can come through to max correctly Regardless though, on import you'll end up with explicit normals on the imported mesh. Any…
We are looking for a 3d Character artist capable of producing good quality video game assets that are rigged and animation ready. The assets in question will be of the science fiction and science fantasy variety Due to the somewhat chaotic nature of the project, we would like to negotiate an hourly fee for on and off work…
Finishing this was Phase I of a larger concept. Phase II is to turn it into a magic car, and really fuck some shit up. Think, like, the Delorean in Back to the Future III. Where you could see all the weird modifications they had made to the car. [Edit: Let me add some pictures here. It was late and I was tired]…
I like this tutorial https://www.youtube.com/watch?v=3CLUocduJeQ ! I use painter to make tiling textures sometimes too, if you make a plane with one edge loop horizontal then make uv seams on them you can stack all four square shells and expand them to fill your one to one uv space. Then you can preview how your materials…
You have to specialize something to attain mastery over it so not sure why you put "vs" there ,and from description below it make more sense to change it to generalist vs specialist If you are not super lazy eventually will end up as generalist starting as specialist just require time and someone or something to push you…