Hey. I am currently working on two characters for my portfolio and I wanted to show them in order to get som fresh new eyes on them. I really need a girl in my portfolio so I decided to make a cowgirl. Still some stuff missing like whip, gun etc. Her design isnt final yet, still thinking about what kind of accessories/hair…
Hello vertex translaters I'm currently working on a small environment inspired by the Dharavi slum in Mumbai (No, sadly I haven't seen Slumdog Millionaire nor read the book yet, but I have read the awesome book Shantaram) and I saw this as a great opportunity to finally learn the Unreal Engine 3 while working on an…
here's an update with the changes from the suggestions made so far. thanks for everyones help so far. i'm learning a lot of really nice tips about vehicles as well as ways to better think through situations. ice cream truck wip 3 edit: oh! and as far as the back panel you had suggested harlequin. here's my idea for the…
Hi everyone. :) I think this may be my first post of content on this forum. I'm getting back into poly modeling and game stuff after a long hiatus. I was hoping that I could get some C&C on my texturing work so far with this one aircraft? I'm not very good at painting and I'm only slightly better at textures. At the moment…
Hello polycounter and polycounteress ! This is my very first WIP post on a personal project, so let me introduce myslef. I am Romain, 21 years old and I just graduated in videogame art. I am currently making my portfolio and I decided to make my WIP post on a scene I already had started. The concept art of this scene isn’t…
Hey guys, this is my current WIP. This is for a long expired comp for the Australian game dev site Tsumea, but I'm dedicated to completing it this year. He's called The Patient and he's a comic book villain that would suit the universe of Batman or similar. He's riddled with disease and has a WIP backstory involving…
Hey guys, im starting a new project here that i will update as much as possible. I know my skill set needs improvement so im hoping along this project i will learn many new tips techniques and things from the great poly count crew. I decided to do an abandoned/destroyed old execution room based on concept by John Liberto.…
I'm working on a project with some friends, which should be the first public title for our team. The game was first planned to be a retro platformer, but the design slowly skewed into a bigger and bigger project. We've come to the conclusion this will be our debut title as a game studio. Naturally with this new big goal,…
Hey guys! My name is Alex and together with my friend Mark we decided to start a blog.We currently working in gamedev studio that makes mobile games. So in our free time we like to do something, that we don't do at work =) Texturing, vfx, modeling a cylinders with more than 3 sides, work with game engine more, than just…
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…