Hey folks, I was wondering if anyone had a few additional custom shaders for substance painter ? I found a sepc/gloss pbr shader here somewhere but what I'd really need is a simple blinn shader (working with last-last-gen assets from time to time) I tried copieing shaders from Substance Designer over to Painter but with no…
Hi Bartalon, thx for the great tool! One question: this duplication feature seem to face the same issue as "Cmd + D" duplicate in Hypershade: it doesn't create the shading group automatically, so the duplicated material can't be assigned: select -r Table_BarCounter_Low1|Counter_Low ; sets -e -forceElement…
Here's a reference board for the look I'm going for. The bamboo ukiyo-e prints are my main reference, along with some sky refs (cloud shapes and moon placement), Japanese paintings, and photos of real bamboo forests.
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
Hi, I'm experiencing a weird effect with the skin shader when its placed next to a non-skin shader...In the attached images you can see what I mean...Its like there is a self illuminating effect from the skin that interferes with proper ambient occlusion shadowing in these areas...I could reduce the Subdermis Scatter,…
We're developing Legends of Vica – a fantasy mobile RPG with a gesture-based combat system and AI-powered non-linear storytelling. The project is in early development and gaining traction – and now we're expanding our art team! 🧙♂️ Who we’re looking for: 🎯 Talented 2D Artists for character concepts, environments, and UI 🎯…
PBS ARE the big deal for next gen ;) Some links from my collection: http://blog.selfshadow.com/publications/s2013-shading-course/ http://u3d.as/content/brian/physically-based-shader/4yS http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/…
Hi, I'm having a bit of problems with the update of the "Xoliul Shader". I used to have a working "Xoliul Shader" but since 3Ds Max 2013 it didn't work exactly how it should. There was an update that should fix the problems. But whenever I try to install this updated shader, 3Ds Max seems to go into a loop or something…
I'm currently working on a short animated project and I'm trying to go for the TF2 illustrative rendering style. I've looked at the white paper that was published but I'm finding it difficult to understand and replicate in Maya and Arnold Renderer since rendering and shaders are not my strong point. The aiToon shader in…