Hey there. We have used both Torque and Blitz3d at work. We use it for educational purposes,so for that use theres no need to go into great detail much of the time,for example with the shader side of the engines,no guns here etc etc ,also all programming isn't done at our studio so I have no idea how easy they are to work…
TIGER BARB early concept art pre sihouette study Anvil Hill AHC-242 Tiger Barb and variants The Tiger Barb chassis, chassis ID# AHC-242 is one of the more interesting vehicle concepts thought up by Anvil Hills engineers. Developed to mobilize their 120mm AHMGG (Anvil Hill Massive Gatling Gun). This craft can be tough to…
Updated the stock. This looks a bit more usable, plus it's adjustable (both vertically and horizontally). Here is what the pump looks like extended. This area is kind of dumb, so it's up for revision next... but if I'm not receiving any feedback I'll just assume it's fine, that or I come off as a dick, either way, the…
I think most games uses a retargeting system to make this work. So you have multiple animations and blend them together into one. So you can run at the same time reload a gun. The legs will be playing the running animation and your arms will do the reloading. Still, need a lot of animations.
I'm told restarting your browser after installing the plug-in helps, for those having problems on your beefy systems. The game doesn't run great on my old home PC, but that's expected. I'm still on an AGP card. Most of my office is playing it during lunch, and it runs fine. Very fun.
Or use them to make the silhouette more interesting. Try to communicate decay/wear and tear in the geometry as well as texture if this piece is supposed to be run down.
lol - true to life reenactment 10/10 would watch again. 15 likes 139+ views you got to make another now. Were you force against "your will" to make this? Animations a bit rough but other than that better than most things I've seen tried. I think you found a calling for youtube for at least a bit my favorite parts where:…
Hey guys, It's been a while since my last post so I figured I'd post a high poly model of an M4 I made a couple of months ago. After some crazy deadlines I have a chance to continue working on the model. I'm about to begin making the game model so i'd like to get some opinions. Reference: This is the main image I based the…