Hey guys, It's been a while since my last post so I figured I'd post a high poly model of an M4 I made a couple of months ago. After some crazy deadlines I have a chance to continue working on the model. I'm about to begin making the game model so i'd like to get some opinions.
Reference:
This is the main image I based the gun off of. I've used other references on some minor pieces as well.
Render:
I have tweaked the handguards proportions a little bit after this render. It was to cylindrical.
Replies
Thanks again
Here's a website with tons of M4/AR15 references.
http://www.pixagogo.com/0896214432
Few things to improve on/rework that could help a ton are the front sight/gas block.
The forward assist isn't just a cylinder, it's got a very different shape to it.
The back of the lower receiver and pistol grip need to be a lot rounder and smooth.
Those things could really make this thing look more like a gun, rather than a toy!
You should gather a bunch of reference before you model a real world object with a lot of complexity! To start, maybe just do blockout to get proportions right, like width and depth which is hard to tell from one reference image from the side. Then start moving on to the details and subdivision of it.
Only places that stick out:
-missing the little metal endpiece on the bottom of the magazine, which should read Colt or other such manufacturer. A billion pics of STANAG mags out there so you should have no end of reference.
-Drew's right about the lower back portion of the receiver just under the buffer tube and above the grip, in reality it's fully rounded, it shouldn't come to a point
-forearm looks like it could use just a little more taper to it, a little wider at the nearer base and a little narrower toward the fsb. Hard to tell though without the gun being in perspective
-speaking of which the FSB, as pointed out, is wonky. Spend a little more time dialing in the shapes and you got it.
Basically we see a lot of these over the years but with a little more careful tweaks and maybe another round or two of crits I think you've got a very solid piece. You follow through on the low poly and texture with the kind of attention to detail you brought to the high poly, and you'll have a really nice model here.
hey Drew, i'm just trying to clarify what you've said about the forward assist. I've looked at some more reference and I believe what your referring to is the fact that the object is more of a cylinder with an extended base that attaches to the rest of the weapon.
Is this what you mean? (the red part being the cylindrical piece, blue being what I've missed)
I've updated everything except the magazine (I've still got to do that).
Looking for some more critiques!
I'd like to hear opinions from some others as to the hand guard and the back stock. Thanks again for the crit ajr
I would get rid of the ridges, as they don't add anything to the silhouette and would just make baking it properly harder.
Thanks again.
I'm glad you've pointed out the size of the receiver's gas tube. It is definitely a little to small. I'll adjust the tube's size and look over some more reference of the handguard. I'm heading home from work now though so i'll post updates later.