So thought i share how the render come along. Now here is how it turned out and I will say I already got some feedback and will fix it but thought i see what else I could get. This is feedback i got. "can see you have used a grungy, much more yellow saturated texture for the teeth. I can see some height values taking…
http://www.subshape.com/mira/mouseprint02.jpg http://www.subshape.com/mira/mouseprint03.jpg Sup guys just thought I'd post my very first 3D print. Sectaurs and 343 started a 3D Print Company, http://robotthecompany.com ,and I just got the first paid print from them! I decided to go with "Mouse" from my Mira and Mouse…
Any suggestions or tutorials to paint chrome areas on something that's not going to be specifically modeled or shaded for chrome? IE. 2D representation of chrome. And no, I don't mean Photoshop's gradient chrome. I'm talking about how to paint the light shadow to mimic the chrome feel without relying on using photos as…
Hey all! I'm somewhat new to creating textures to my models that I make. I have seen videos on people creating their textures in Photoshop by painting them. I've tried, but mine dont come out as great as I want them to be. Anyone have any tips or tricks on texture Painting?
Hey guys, here are two hand painted textures that I've made. It took four to five hours to paint one of them, they are tiling. I hope you like it. Critiques are welcome :D
Oh noes, another noob question! So I am almost done with a set of modular pieces to create buildings and I made a few substances that I like to texture them. I just imported the pieces to Unity 5 and plugged everything to U5 standard shader, it looks great... But now I'm scratching my head trying to figure out how I could…
Is there a feature or script for paint selecting faces in modern versions of 3DSMAX (like how modo lets you click-drag on a surface to create a selection)? The old "paint selection region" is kind of worthless due to how it projects through surfaces. I used to do this with a script but unfortunately it doesn't work in…
Hi Guys, I have a short question: I prepare imported .fbx object for painting in Substance Painter, is there any difference, on what I put "Vertex paint modifier" - on "Editable Poly" or on "Editable Mesh"?
Hey revel thanks for the reply! I think they need to add some subobject functionality as any model I can think of with moderate detail would need this ability...Exploding mesh is a good technique but it has its own downsides, such as guessing where detail interacts with the forms of a shape for example...Plus I did bake by…