Why must I subdivided edges on a mesh to get a acceptable results from a vertex map ? The method to create a vertex map as most know on a mesh is Lighting/Shading > Assign New Bake Set > Vertex Map, can't you see a vertex map in the viewport ?
Hello everyone! I'm new to quixel suite and I'm looking for someone nice to explain if/how you can create a ddo custom material completely without a mesh, Id map. I just want to make a albedo texture in photoshop, convert it to a normal and then work with it in ddo. Export these and use them in engine. Is this possible?…
Yeah, i used "slimmer" a neat little tool (the "town square" of people) had to create to avoid these new moves. Ah , hmmm how would we then utilize the options though? like enabling settings on the gpu & such, i am all for it if we can somehow do it "ourselves". (GN report on Nvidia YT link 2video)This happen & i stopped…
Hi there If you are seeking an active energetic full-of enthusiasm programmer with a strong passion to create and innovate in video games, a man with a deep understanding of the domain, equipped with the skills and tools to create the state of the art, using the state of the art technology, then please look at me and give…
Hey! I was wondering if someone knows how to make water for aquariums or to fill these tubes When I create a water volume, it's only a transparent water plane basically It looks like this What I want to achieve, is that it's actually filled with water. Now I only get the "under water" effect if I place my camera right…
We have a small team with game project on unity and we are working on 2d adventure/rpg game. Right now development part is almost done and we need 2d artist to create sprites for creatures, location pictures etc. We are looking for responsible person with possible experience and with volition to work. Here are few game…
Hello. What is the best program out there to create clouds either with placing VDBs around or generating it procedurally inside and rendering them as skyboxes with realistic lighting and atmosphere settings?
We are pleased to present the Preview version of a major update to 3DCoat, which fundamentally changes the approach to creating materials and textures. https://3dcoat.com/forum/index.php?/topic/34175-3dcoat-2026-gpuppp-development https://youtu.be/nYxZIJ9UKyI https://youtu.be/0HVhnFv_Nm4
I was wondering if there was any downside to having intersecting geometry or whether it's best to have only floating when creating high poly models for normal mapping.