Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Senior Character FX Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Character artist, Nottingham Monumental games are looking for a versatile character artist with a strong sense of design who is seeking new challenges within the games industry. The position requires a candidate with the ability to take control of various aspects of the art creation process and see it through to its final…
I'm working on a really small side project, and am looking for a 3D artist to model, texture and rig a character for it. I have a general idea I'm going for with the character, as well as a very rough model myself. The project has a few specific requirements to take into consideration: * Character models can not be over 7k…
Hi, I am a CG artist and started learning CG a few years ago. I wanted to learn CG Characters. Here is my experience with YCFCG Character English Class: This class is just a Chinese voice over tutorial with English subtitles. No English voice. They did not mention that clearly on their website, which makes them an…
I use floating event points along a time line (just colored cubes for reference), and animate one character at a time. Typically the action character can be seperated from the reaction character in a fight scene. The action character is almost always going to have forward confidant motions so there really are'nt any forces…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hey guys I'd thought i'd make a start to my post about my character animation module. Basically the assignment is split into 3 sections. Practical - 70% OVERALL 1) Make a walk cycle (15%) 2) Run & Jump Cycle/Prone to Standing sequence (15%) 3) 20 Second story Animation (70%) Report - 30% OVERALL We have to completely rig…
For this character project I'll be creating a modern version of medusa, taking some aspects literally and others more symbolically. I haven't decided yet if I want to add any supernatural elements to this character (which would look quite cool), or whether she's going to be human; I'll decide later. Another aspect of this…