I hope he doesn't mind but I always refer people to Chris Arnold's work on WAR when it comes to terrain textures and blending, specifically the stuff for Hunter's Vale and Land of the Dead. The textures are made to work with each other, incorporating elements from the texture it blends into. It helps get rid of that…
I like Arnold Schwarzenegger films. I also enjoy the pulp fiction Destroyer series of books written by Warren Murphy and Richard Sapir. Both of which would raise eyebrows in snooty intellectual circles. I refuse to apologise for liking them but I won't try to paint them as great intellectual works of our time.
This is going to sound like I'm gloating, I'm sorry about that. I am not posting this to rub it in anyone's face, but to tell you about some of the pitfalls of "The Thing That Should Not Be". Uh...? Specks I guess. Yeah, wait no. So in April of 2024 my beloved gramma died at the age of 92, of not wanting to live any…
Brush Railcar Rendered in Arnold, environment materials from Quixel megascans. I normally only put in a few hours after work to work on this and it feels like it's taken forever to finish.. I wasn't originally going to make an environment, but I'm so glad I put in the extra time to do it. Any comments welcome!…
Will we ever have rendering directly in zbrush like its vray,arnold,corona etc. ? Also i think zbrush need clothing simulation and sewing, and some better and quick way to UV/unwrap models. What do you guys think? I really hope and i am optimistic to see this happening in the next 5-10 years.
Hey guys, I thought I would share with you a project I did at the start of the year which took quite a while but think it turned out pretty well. I took my own HDRI and backplate and then rendered it in Arnold Renderer. I used Maya for the creation of the car and then composited it in Nuke. I hope you like it, comments…
Hello guys i started a new project . my goal will be to make a model with good anatomy , make realistic skin , likness , good light setup and render in arnold and to push it a little further i'll use Xgen for hairs , and it is going to be a hairy one . your input is highly regarded and needed . so here are some reference (…
Hey Polycount! Decided to sculpt for fun and it ended up spiraling into a batman sculpt. Which...then prompted me to keep going and do texturing rendering...etc... Everything is rendered in Arnold. Retopo in maya, as well as xgen hairs. Zbrush for baking displacement and sculpting. Marvelous designer for only the cape.…
Hey Guys! First time posting, here is my latest work, hope you like it! :) tool used: Maya / Yeti / Arnold / After Effects https://www.artstation.com/artwork/6vNvO Breakdown: https://vimeo.com/141388552 Artstation: https://www.artstation.com/artist/t60202p Facebook: https://www.facebook.com/t60202p…
Hello everyone, so normally im a character artist but I want to try my hand at doing an environment to see if I enjoy them more. This is my first environment so any tips and crits are welcome. Here is the concept which is an old 1883 painting by Arnold Böcklin called Island of the Dead: Current Progress: