Hey Polycount!
Decided to sculpt for fun and it ended up spiraling into a batman sculpt. Which...then prompted me to keep going and do texturing rendering...etc...
Everything is rendered in Arnold.
Retopo in maya, as well as xgen hairs.
Zbrush for baking displacement and sculpting.
Marvelous designer for only the cape.
Substance painter for all the texturing.
Here is the artstation post:
https://www.artstation.com/artwork/OoXqAv
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