Wanted to share some progress shots of the Mark IV Tank I am making. Battlefield 1 has inspired me to make some old war assets. I am currently making the High Poly part of the project and will continue to update this thread with progress through the duration of the project.
Hello my name is Marcus This is my moudle of the KV-1 tank, could you please comment on what is wrong and what i could have improve on. This is my 1st year and would like to know what i can do to get better. Any Comments will do thank you
Hello, guys. I have just
finished a model of T-90 battle tank. For modeling I used Maya, for texturing -
Substance Painter. For rendering Arnold. Thanks for
feedback.
Hey Guys, We submitted this Ward a few Days ago for the Dota 2 Workshop. Just wanted to share it with you guys, too. This is our very first submission, so we would definitely like to get some feedback. And if you like it please feel free to like it... But if you don't please don't feel free to dislike it. :poly121: Link…
Looking good so far. I would to see how he develops. I like the first concept more just cus it seems to tie more into the "tank" aspect that you are going for in the character. Maybe some more Plates or armor could help push the Tankness of the characters. At a real quick first of your sculpt the first face that came to my…
Hey, I'm glad to present my new artwork. I would be grateful for both praise and critique. The artwork is modeled in Foundry Modo, painted in Substance 3D Painter. It took me 2 months to finish this project. I've made a lot of mistakes (I'm grateful for them), redone a lot, and my computer is really slow 56 000 tris…
Hey , here you will find some renders of a Tiger I tank I've been modelling for a university project. I'm in my first year and this is my first attempt at this kind of modelling. Hoping to get some feedback ! I know there is flaws with it , and that it's unfinished but I just thought it would be good to get some feedback…
Hi, I've been working on this tank for a few weeks now and I've been posting some work in progress. I finally finished it. It is 48, 278 Tris. I used Maya, Zbrush, xNormal, the Quixel Suite and Unreal 4. It took way longer to complete than I was expecting though. Comments and critiques welcome. Also thanks to everyone who…
Hi, I wanted to create a mash network to make the pieces of a tank tread. I make 2 mash networks for each piece with a distribute and a curve node each one. These are the pieces: i wanted the "2" piece to fit perfect between two "1" pieces but i get that result The "1" piece unhook when the curve gets more concave. Any…
Whatever you do, DO NOT come up with a "range" like.... "I would like to make between $X - $Z." You just screwed yourself by saying you would work for peanuts, or maybe even just the shells of peanuts. No employer will pay you "$Z" if you already told them you would work for "$X" Come up with a solid figure like…