UPDATE: I will try to cut down on YouTube videos while I work, just music. UPDATE 2 Here's what my third hand looks like: https://imgur.com/gallery/hand-upgrade-R54gJUk It's not done yet but this is where I am with my first VRChat avatar. Here's a few screenshots: https://imgur.com/gallery/succubus-Tl1QKzk (contains…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…
Worked a bit more today :] Here's a list of what i tackled! >extended the things, following carvuliero's advice. I'll trim them later! > detailing the horn base This proved a bit harder than expected, I wanted to add additional sculpted on rings, but the result wasn't as satisfactory as the clean shapes I can get with…
Remesh with qremesher. You can split the hands into their own subtool and work on them independently and then merge them back on. You can use zspheres to make the fingers rather than trying to pull them out. If you do pull them out, holding alt for the move tool will extrude perpendicular to the surface, use a low falloff,…
Klostiss - Shaper of Khton sculpted for Mierce Miniatures' Darklands wargame. Artstation link: https://www.artstation.com/artwork/lVEeZo Concept Art of Klostiss was provided by Mierce Miniatures. Also BIG anouncement: I'm teaching another class in Ryan Kingslien's Game Art Institute in March and April. It's called…
The title may sound confusing so here is an image. I select some components, Maya changes pivot to the midpoint of these components and now I want to snap some other object there. I found a solution, but it's annoying to work with: 1. Duplicate the object. 2. Select components. 3. Merge to center.4. Create -> Locator.5.…
Run it on the low poly. It will soften the mesh except on your UV borders where the edges will be hardened. You can just combine the HP in Maya and merge it all so it's one piece. And since your HP is one piece, I would build my low poly as one part as well (it's separated now at the neck it seems, it probably won't bake…
Anyone know how to get this merge for materials of xref objects working? I tried enabling Merge for materials but it did nothing. I also did not get a query dialog when I added an XREF from a file. I would prefer not having to reload the library as monster suggests. I want to save a small .max file containing the scene…
Right, back again. Everything worked just fine, but now I've run into another couple of things I don't know how to do. I've sculpted the model to be how I want it, and I've applied noise maker to just about the entire model. What I'm trying to do is merge the subtools together to make one single mesh for normal map baking…
Hi, So you may have find something to dig on further... I tried to save as a .ma and got this error line : // Error: file: C:/Program Files/Autodesk/Maya2015/scripts/others/performFileAction.mel line 434: File contains unknown nodes or data. To preserve this information, the current file type cannot be changed. // Also, I…