So the final result in marmoset done. I was going to do it only in arnold but I made a big mistake by updating version in the middle of the lookdev which screwed up all my shader. :( Right now i almost got everything back but still some adjustement to make. In the meantime, marmoset was perfect to get an idea :smiley:
I hope he doesn't mind but I always refer people to Chris Arnold's work on WAR when it comes to terrain textures and blending, specifically the stuff for Hunter's Vale and Land of the Dead. The textures are made to work with each other, incorporating elements from the texture it blends into. It helps get rid of that…
I like Arnold Schwarzenegger films. I also enjoy the pulp fiction Destroyer series of books written by Warren Murphy and Richard Sapir. Both of which would raise eyebrows in snooty intellectual circles. I refuse to apologise for liking them but I won't try to paint them as great intellectual works of our time.
looks terrible. Its like rehashing t1 and 2 and then discarding them at the same time. If they are gonna do a reboot style of movie, then get rid of old arnold. Get someone like the rock or someone new. This is like a joke movie spoof they come out with every year after a big release haha.
Brush Railcar Rendered in Arnold, environment materials from Quixel megascans. I normally only put in a few hours after work to work on this and it feels like it's taken forever to finish.. I wasn't originally going to make an environment, but I'm so glad I put in the extra time to do it. Any comments welcome!…
Will we ever have rendering directly in zbrush like its vray,arnold,corona etc. ? Also i think zbrush need clothing simulation and sewing, and some better and quick way to UV/unwrap models. What do you guys think? I really hope and i am optimistic to see this happening in the next 5-10 years.
Hey guys, I thought I would share with you a project I did at the start of the year which took quite a while but think it turned out pretty well. I took my own HDRI and backplate and then rendered it in Arnold Renderer. I used Maya for the creation of the car and then composited it in Nuke. I hope you like it, comments…
Hello guys i started a new project . my goal will be to make a model with good anatomy , make realistic skin , likness , good light setup and render in arnold and to push it a little further i'll use Xgen for hairs , and it is going to be a hairy one . your input is highly regarded and needed . so here are some reference (…
Im looking for an 3D artist who can use Maya or UE4 to render a 1 min short film, the right candidate needs to be experience in setting up camera and familiar with shader and render engine, render engine can be Vray Arnold and Unreal Engine, etc. DM here, looking forward to hearing from you!
Hey Polycount! Decided to sculpt for fun and it ended up spiraling into a batman sculpt. Which...then prompted me to keep going and do texturing rendering...etc... Everything is rendered in Arnold. Retopo in maya, as well as xgen hairs. Zbrush for baking displacement and sculpting. Marvelous designer for only the cape.…