Hey dudes, 3POINT BIRTHDAY PARTY It was actually Vince(vahl)'s birthday, and Ben(Kimono)'s in the last 10 days or so, WEIRD SHIT BRO Miles: 25, crazy isn't it.
Ugh.. didn't know it was directed by the Charlie's Angels guy... I just lost 25% interest in seeing it. (Haven't seen We Are Marshall, even though I live pretty close to Marshall.)
gonna get this and mana on ebay now. strangely, here in Japan Mana is $25 and FF3 is $50 Not sure how they work that out, both are RPG's and both will last me ages gameplay wise.
Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…
An interesting project towards using the web for (almost) all applications, and not installing anything: http://itredux.com/blog/2006/01/25/rules-for-office-20/ Certainly at this stage it is not entirely feasible, but I've found myself following the route in some respects.
Hey guys, On the project I am working on right now I found myself going back and forth to the Maya Grid Options quite a lot. After a while I found it really tedious and time consuming. At the same time I find the window size way too big (and it also shows too many options that you set once and then you forget about): so…
Finish a personal project for my portifolio Based of the concept of Ben Mauro http://benmauro.blogspot.com.br/ Hope you like it 25 k polys Rendered in Marmoset 2k textures for the body 1k textures for the acessories More shots: High Poly Construction Shot
Jumping into this about ... 25 days late lol! But yeah, here's my quick blockout in Blender. I haven't done a full Unreal game environment in 5 years so this will be a refresher course for sure.
Yes agree, that not the best result, not like for rendering in keyshot or C4D ;) I notice that my CPU was using all the core but only @ 25% max.. dont know if is just how Zbrush manage is multithreading..